What if the bad guy didn’t want to be bad anymore? Wreck-It Ralph is about a video game villain who’s tired of wrecking things. He wants to be a hero, but everyone thinks he’s only good at smashing. So, he leaves his game to prove that he can be more than just a bad guy.
Fan theories suggest that Ralph’s desire to be good might be tied to the way he’s treated by the other characters in his game. What if his desire for heroism came from his deep loneliness and need for acceptance?
A key moment in the movie happens when Ralph teams up with Vanellope, a glitchy girl who isn’t supposed to be part of her game. She helps him realize that even though he’s been seen as the villain, he has the power to change his story.
What if Ralph never left his game? Could he have become a hero without the adventure? Imagine a prequel about how Ralph became the villain in the first place—what led him to be a bad guy in the first place, and how he could have turned things around earlier. In the end, Wreck-It Ralph teaches us that everyone has the chance to change and be something more.